Okay, so I'm being silly in between being sick. But it occurred to me in watching something or other that clearly what had happened was that someone was jumped by a surprise elemental.

Therefore. . .

Surprise Elemental



Partly done by mix-and-match with existing elemental abilities so as to be close to an appropriate challenge rating for each level.

Small
Hit Dice: 2d8 (9hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 17 (+1 size, +3 dex, +3 natural)
Attacks: Slam +5 melee
Damage: Slam 1d4 (+1d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +2, Hide +3, Move Silently +3
Feats: Improved Intiative, Weapon Finesse (slam)

Medium
Hit Dice: 4d8+8 (26 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 18 (+5 dex, +3 natural)
Attacks: Slam +8 melee
Damage: 1d6+1 (+2d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental
Saves: Fort +1, Reflex +9, Will +3
Abilities: Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +3, Hide +5, Move Silently +5
Feats: Improved Initiative; Weapon Finesse (slam)

Large
Hit Dice: 8d8+24 (60 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 20 (-1 size, +7 dex, +4 natural)
Attacks: Slam +12/+7 melee
Damage: 2d6+3 (+3d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; damage reduction 10/+1
Saves: Fort +2, Reflex +13, Will +5
Abilities: Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5, Hide +7, Move Silently +7
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)

Huge
Hit Dice: 16d8+64 (136)
Initiative: +13 (+9 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 21 (-2 size, +9 dex, +4 natural)
Attacks: Slam +19/+14/+9 melee
Damage: Slam 2d8+6 (+4d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 10/+2
Saves: Fort +5, Refl +19, Will +9
Abilities: Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +7, Spot +7, Hide +11, Move Silently +11
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)

Greater
Hit Dice: 21d8+84 (178 hp)
Initiative: +14 (+10 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 26 (-2 size, +10 dex, +8 natural)
Attacks: Slam +23/+18/+13 melee
Damage: 2d8+7 (+5d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 10/+2
Saves: Fort +7, Ref +22, Will +11
Abilities: Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +11, Spot +11, Hide +18, Move Silently +18
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (Slam)

Elder
Hit Dice: 24d8+96 (204 hp)
Initiative: +15 (+11 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 20 (-2 size, +11 dex, +8 natural)
Attacks: +27/+22/+17/+12 melee
Damage: Slam 2d8+9 (+6d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 15/+3
Saves: Fort +8, Reflex +25, Will +12
Abilities: Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11
Skills: Spot +18, Listen +18, Hide +23, Move Silently +23
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (Slam)

Sizes (because amongst our weapons are fear and surprise, of course; higher fear resistence DC is for characters who have been sneak-attacked successfully by the elemental)

Elemental Height Weight Fear Save DC
Small 4 ft. 17 lbs. 11 (15)
Medium 8 ft. 140 lbs. 14 (18)
Large 16 ft. 1125 lbs 17 (21)
Huge 32 ft. 9000 lbs 22 (26)
Greater 36 ft. 10500 lbs 24 (28)
Elder 40 ft. 12000 lbs 26 (30)


Climate/terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually neutral
Advancement: Small 3HD (Small); medium 5-7 HD (Medium-sized); large 9-15 HD (large); huge 17-20 HD (huge); greater 22-23 HD (huge); elder 25+ HD (huge)
tiassa: (stitch)

From: [personal profile] tiassa


...oh, wow. Can I use that in my next game? I just want to hear the groans when I tell my players what it is. ^_^

From: [identity profile] xiphias.livejournal.com


Well, it makes sense. I mean, we all know that there is such a thing as an "element of surprise." So, clearly, there is such a thing as an "elemental of surprise."
.

Profile

kiya: (Default)
kiya

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags