Back to three lunatics and a paladin.

Dramatis Personae:

Viepuck, noble-annoying brat with a boss
Izgil, the moonlight guy
Celyn, who thought "well, that happened" about a lot of terrible things honestly
Robin, who needs a vacation

When we left off we had done a bit of cleanup in Peydon and were getting ready to deal with larger events.

So we actually managed to get a night's sleep. )
Short roleplay-focused session today before a longish break before we found more schedule space.

Dramatis Personae:

Izgil, who is mostly engaged in a research project due to player absence
Viepuck, who is intermittently cosplaying a villain
Celyn, who is having a very long day
Robin, who is out of patience

When we left off we had killed the Hag, though there were consequences to doing so.

So we dug out of the lair. )
Dramatis Personae:

Viepuck: department of illusions and telepathy
Izgil: department of magical analysis and minor questionable decisions
Celyn: department of faith in his god and also major questionable decisions
Robin: extremely upset about these questionable decisions

When we left off we were having a dispute with a Hag about ownership of surveillance technology.

We would change the nature of this dispute. )
Three lunatics and a paladin, once more.

Dramatis Personae:

Viepuck, twelve-year-old social deception gremlin
Izgil, here for the magical theory
Celyn, who is actually to the point of getting cranky about events happening all the damn time
Robin, the paladin

When we left off we had just chased a bear fey off but not killed him and were kind of in our feelings about that.

(Doing my best to do writeup despite hideous splitting headache.)

So in the aftermath of that... )
Again we didn't manage to do a lot of things in email in advance of the situation.

Dramatis Personae:

Viepuck, Speaker-to-Luggage, and his familiar Es*tiaslos
Izgil, mooning about as usual
Celyn, who did not get enough stabbing in
Robin, who had a really rough couple of days, and his companion/mount Greymalkin

When we left off, we were escorting a troupe of Tyrwinghans to safety southwards through the territory of the Hunter, a fey with the back end of a bear and the top half of a human who has been abducting people, particularly Tyrwinghans as it happens.

We don't like that. We would like it to stop. )
We had tried to resolve a bunch of stuff in email before this session and completely failed to do so due to, among other things, everyone's brains being on fire post-election. Then we had various player issues hit, and decided that the better part of valor was to go dig into the email situation and resolve that and hope that people managed to join in once we got through the bookkeeping. This worked out pretty well!

Dramatis Personae:

Izgil, stuff identifier
Viepuck, trouble manufacturer
Celyn, necromancer irritater
Robin, pretty pretty paladin

When we ended the last session, Celyn had just stabbed Areschera, the fey who had infiltrated the Baroness's court, through the heart, despite her saying that she had information and Viepuck reading that that information included 'the Baroness is a necromancer' out of her mind.

While this did not produce pandemonium there was a bit of chaos. )
Me, Cheshire cat voice: "We're all mad here. Except for Robin."

Once again, our dramatis personae:

Robin, cinnamon roll paladin (who is not mad but may have been furious)
Celyn, who mostly just rogued today (mad about Robin in the ludicrous heart-eyes way)
Izgil, sorceror (mad about the moon, social etiquette, and counterspelling particulars)
Viepuck, bardlock (mad about being dismissed because he's a child)

When we left off we were slightly further along than the sort of flashback we spent doing at the beginning of the session.

Rewind... rewind... I remember that night.... )
Honestly the whole party is "will nobody rid me of" but I am the only cleric so I get to steal the joke. Because I'm also the rogue.

(Also I made a Celyn icon from a drawing I did of him and Robin.)

Our party is still three lunatics and a paladin:

Celyn Bettws, Meddlesome Priest and Fairy Appreciator
Viepuck, still the Doogie Howser of Eldritch Fantasy Lawyers (new and improved recipe with added criminal law!)
Izgil Moonseeker, Moon Appreciator, Dwarf, and Responsible Adult
and of course Robin of Abenfyrd, the Paladin

When we left off we were about to be ambushed.
A session! )
Three Lunatics and a Paladin ride again! I should do a Celyn userpic, I have one for Danny. No fabulous moments of hilarity here but I seem to be being chronicler so.

Our party is:

Celyn Bettws, Professional Noticer (and Wyrdling Cleric)
Viepuck, the Doogie Howser of Eldritch Fantasy Lawyers
Izgil Moonseeker, Arcane Investigator
Robin of Abenfyrd, The Paladin

(I feel I am pseudohistorically accurate in apparently never spelling that town twice the same way.)

As of last session, we had conveyed an entire village's worth of refugees to Aslain to protect them from a hostile bear-fey (who had one of his giant vultures watching us escort them away, which we know because I am a Professional Noticer). We know the bear fey is one of three fey lords competing to see who can fuck up this area most entertainingly. There we got hit with all the current state of Everything Happens Too Much and proceeded to frantically start triaging, starting with the letter bomb we received under suspicious circumstances.

Game as conducted in email and then the session )
It's time for another edition of Three Lunatics and a Paladin!

Our party is:

Celyn Bettws, whose most relevant hat this session is "trained at dealing with the fey in a region of the world where there are a lot of fairies, but mostly friendly ones"
Viepuck the eldritch tween (and Es*tiaslos, his purple flying octopus)
Izgil Moonseeker, who would like the moon and also everything going on to start making some fucking sense any day now
and of course Robin of Abenford, paladin of the Wanderer.

Previously we had dealt with a spot of mayhem, after which we as a party levelled up and are now level 6. This produced several substantial effects: Robin has his Aura of Protection power; Viepuck has third list spells and took 'Sending', converting him into a very potent telegraph machine; Celyn hit fourth level rogue, and took the feat Observant, about which I have been making Magenta-from-RHPS jokes since, given also his stealth skills. ("Well-secluded, I see all!") (Izgil also picked up something but I am so cheerfully baffled by his character mechanics that I don't know what it is and also I am not 100% sure it was relevant today unless it was the lunar spellpoints thing.)

So things have happened, some of them in email. )
We have our missing lunatic back! Which means we are once again:

Celyn Bettws: fairy-touched lunatic rogue/cleric of the god of (to pick the things relevant to this) hope, madness, things out of season, chaos, luck, risktakers, theatre people, fate.
Viepuck: orphan child bard/warlock lunatic with an eldritch flying octopus familiar, survivor of an orphan-sacrificing scheme.
Izgil Moonseeker: dwarven moon sorceror lunatic who is collecting relevant vibes.
Robin of Abenfyrd, of the Order of the Charitable Wanderer: the paladin. (Of the god of travel, trade, hospitality, charity, outsiders.)


Writing this up mostly as a service to the GM and for the entertainment of the friends who listen to me natter. ;)


To bridge between last session and this one we did a bunch of stuff in email at various points in the timeline. This produced many results )

Then we had play today:

And more things happened. )

Now we are off to figure out wtf is up with the baroness.


After we broke up we got (in email) a missive from the town we'd sent the familiar to, in which a local captain reported that a purple octopus popped out of the fireplace, covered his secretary in ink, scrawled 'IDA CLEENSEAU NEWS NOW' on the desk, turned into a dog, licked his hand, and loped out with tail-wagging cheerfulness.

So now we know what the familiar thinks of as a job well done.
Have now made a tag for this campaign so you can find the relevant posts under "three lunatics and a paladin". The last two sessions we are down a lunatic so we planned a two-session arc without him.

When we left off our heroes had joined the party that defeated the "stink monster" that destroyed the town of Eftly in a tavern back room to talk shop, tell stories of our respective exploits, and be extremely weird when talking about magic. After we did this we divided things up so our sorcerer (the missing lunatic) continued to hang out with their sorcerer (divine soul subclass, of the goddess of magic, natch) and talk shop on the way to solve other background problems.

After distributing various NPCs and the missing PC to go poke various other problems, we reformed into a six-person party (three PCs, three NPCs) consisting of:

The party, all 5th level:
Celyn (one of the lunatics; glass cannon rogue/priest)
Viepuck (the other lunatic present; child bardlock)
Robin (the paladin; a paladin)

Armand (4th level; cleric of the Night Queen, goddess of, among other things, these undead should be resting in peace already)
Emilie (2nd level; a tremendously perky "ganbatte!"-style fighter with an axe she has named Sharp Justice, who is Just Very Excited To Be Noticed By Such Illustrious Heroes)
Odo (1st level; polearm fighter originally from the destroyed Eftly, basically a kid in the guard of the city we're loosely attached to who we've been trying to train up into an additional hero)

in order to deal with our chosen problem: a local lake appears to have a lake monster. It appears to be a giant undead eel. Further, said lake monster is a) getting larger and b) has recently slaughtered the adventuring party attached to the relevant lake city, with the sole survivor being the local wizard who washed ashore, unconscious. Cultural assumptions are that wizards are Up To No Good so this has not helped her reputation at all.

So we go forth to do things. )

After dealing with the sea serpent eelthing and taking some recovery time, we took a journey up to Fellburn, a city that is being besieged by a rampaging army of skeletons, to discover that a very organized and competent army is handling that problem and may be technically committing mutiny by doing so. (They were ordered to the national capital and collectively went "You have got to be fucking kidding me" and went to join the skeleton war instead.) We have joined these forces as skirmishers and will probably sort through what happened there in email.

The footnote, which has a character personality note to it. )
We had D&D today.

All of the party (except arguably Celyn, whose impressive deeds were subtler, but hey, rogue) spent some effort on building their legend. It was absolutely ridiculous.

Izgil's player on Celyn: "He's not reality-denying, just reality-alternative."

Refresher on the party:

Celyn: my rogue / priest of the god of chaos / fairy faith adherent. His god, the Wyrdling, is also the patron god of one of the towns we are fussing over.
Robin: shy paladin of the Wanderer, the god of protection of travellers (including psychopomp stuff); currently equipped with gear that includes a ring of jumping. Rides a wingless, purple gryphon named Grimalkin. Grimalkin is the extrovert of the pair, because he is very clear that he is fabulous.
Viepuck: junior high school aged warlock/bard of Curious Chthulhu Looks At The Material Plane; borrowing Robin's ring of water walking.
Izgil: the dwarf so autistically obsessed with the moon it gave him magical powers.

Nonsense #1: The Runaway Ex-Lord )

Nonsense #2: The Giant Skeleton )

Nonsense #3: We Did Not Engage A Swamp Monster At This Time )

There was a lot of nonsense! But it is true, morale improved.
I have previously posted about the party I call "Three Lunatics and a Paladin". Today's session ended on a gloriously deranged note which I must chronicle.

It must be distinctly understood that everyone in the party has the Fae-Touched feat or nothing absolutely batshit will come of the story I am going to relate. Or, okay, it's still a bit batshit but the whole thing is a whole lot less ridiculous if people forget that every single member of the party has a short-range teleport they can use once a day. More if they have and want to spend a second-list spell slot. (Two party members have those; two do not.)

To reprise, the party:

My character, Celyn: Rogue 2/Priest 2, started with Fae Touched because he's a fairy-faith kinda guy.

[personal profile] artan's character, Viepuck: Warlock 3/Bard 1, started with variant Fae Touched because his warlock patron (a Great Old One type) did something Strange. Has a familiar who is normally a flying, camouflaging telepathic purple octopus-squid, but who has alternate forms as well (dog, bee, and baby, I think).

[profile] paladin_of_gaia's character, Robin: Paladin 4. From the same (technically ruled by an absentee archfey) nation as Celyn, picked up Fae Touched explicitly over the course of Plot.

Kaoity's character, Izgil: Homebrew sorceror 4. Dwarf who's so autistically obsessed with the moon he gained magical powers from it. Also picked up Fae Touched because Plot.

(The overarching plot of this game seems at this point to involve Hostile Fae Activity. I am not sure if that is part of this specific subplot we are working on.)

And now, the game. )

As I was writing this I kept remembering more bullshit we came up with that was not in previous renditions of this story; I think I remembered all the nonsense we tried.

This is the sort of thing that happens when you have a party that OOCly knows we're out of gaming time in a half hour and thus don't want to start the final battle and has an IC arbitrary amount of time before something will happen to spend on ridiculous problem solving techniques.
This was so ridiculous I want to chronicle it.

The party in play:

My character, Celyn: rogue1/priest2, fairy faith + god of chaos, luck, chance, fate, dreams, divination, hope, patron of poets and madmen. Powers relevant to the chaos: standard basic rogue package (sneaky, sneak attack), fae-touched (short range teleport once a day, also extremely daffy), Trickster cleric (can spend my turning attempt to create an illusory double of myself).

[personal profile] artan's character, Viepuck: warlock3, orphan street kid associated with an eldritch tentacle monster who is Very Curious about the material plane and kind of disapproves of how much stabbing there seems to be in it. Passes on information to his patron, occasionally gets given random information back (like "how to speak Orcish"). Super-grifter - acting ability, shapeshifter.

[profile] paladin_of_gaia's character, Robin: paladin3, dex build, protector personality, very much a bard of a paladin. (From the same country as Celyn, and thus understands Celyn's fairy faith.) Dedicated to the god of travel, trade, hospitality, care of outcasts, psychopompery. Intereferes with enemy attacks to make them less likely to be successful.

We usually run with four but we were down our sorceror, which means that of our three lunatics and a paladin we were down the guy who is obsessed with the literal moon.

The problem:

A few days ago, a really-in-a-bad-way person was rescued on the road south of the town we are in, saying that he had escaped from an orc warband which was - atypically for orc warbands, which tend to sweep through like locusts - organized, taking prisoners and enslaving them, and marching that way, led by an ogre. The party, being a set of do-gooders, went to deal with it, bringing with us a few small groups of NPCs (farmers with bows each with a couple of fighters to stand in front of them) to be skirmisher groups but not engage directly with the orc encampment.

Said orc encampment consisted of two factions of 30 or so orcs each, who hate each other's guts and are only working together because they think the ogre has divine favor.

Our goal: eliminate the problem, rescue as many prisoners as possible. With ... three PCs and some NPCs who aren't going into the camp because they are vastly squishier even than a 3rd level party. A paladin3 we rescued from a previous bad situation appears to be one of the prisoners, we are hoping to get her help.

While only Celyn is actually a servant of the chaos that brings hope, he is of the opinion that the entire party is absolutely his kind of people at this point. )
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