Okay, so I'm being silly in between being sick. But it occurred to me in watching something or other that clearly what had happened was that someone was jumped by a surprise elemental.
Therefore. . .
Partly done by mix-and-match with existing elemental abilities so as to be close to an appropriate challenge rating for each level.
Small
Hit Dice: 2d8 (9hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 17 (+1 size, +3 dex, +3 natural)
Attacks: Slam +5 melee
Damage: Slam 1d4 (+1d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +2, Hide +3, Move Silently +3
Feats: Improved Intiative, Weapon Finesse (slam)
Medium
Hit Dice: 4d8+8 (26 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 18 (+5 dex, +3 natural)
Attacks: Slam +8 melee
Damage: 1d6+1 (+2d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental
Saves: Fort +1, Reflex +9, Will +3
Abilities: Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +3, Hide +5, Move Silently +5
Feats: Improved Initiative; Weapon Finesse (slam)
Large
Hit Dice: 8d8+24 (60 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 20 (-1 size, +7 dex, +4 natural)
Attacks: Slam +12/+7 melee
Damage: 2d6+3 (+3d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; damage reduction 10/+1
Saves: Fort +2, Reflex +13, Will +5
Abilities: Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5, Hide +7, Move Silently +7
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)
Huge
Hit Dice: 16d8+64 (136)
Initiative: +13 (+9 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 21 (-2 size, +9 dex, +4 natural)
Attacks: Slam +19/+14/+9 melee
Damage: Slam 2d8+6 (+4d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 10/+2
Saves: Fort +5, Refl +19, Will +9
Abilities: Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +7, Spot +7, Hide +11, Move Silently +11
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)
Greater
Hit Dice: 21d8+84 (178 hp)
Initiative: +14 (+10 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 26 (-2 size, +10 dex, +8 natural)
Attacks: Slam +23/+18/+13 melee
Damage: 2d8+7 (+5d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 10/+2
Saves: Fort +7, Ref +22, Will +11
Abilities: Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +11, Spot +11, Hide +18, Move Silently +18
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (Slam)
Elder
Hit Dice: 24d8+96 (204 hp)
Initiative: +15 (+11 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 20 (-2 size, +11 dex, +8 natural)
Attacks: +27/+22/+17/+12 melee
Damage: Slam 2d8+9 (+6d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 15/+3
Saves: Fort +8, Reflex +25, Will +12
Abilities: Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11
Skills: Spot +18, Listen +18, Hide +23, Move Silently +23
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (Slam)
Sizes (because amongst our weapons are fear and surprise, of course; higher fear resistence DC is for characters who have been sneak-attacked successfully by the elemental)
Climate/terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually neutral
Advancement: Small 3HD (Small); medium 5-7 HD (Medium-sized); large 9-15 HD (large); huge 17-20 HD (huge); greater 22-23 HD (huge); elder 25+ HD (huge)
Therefore. . .
Surprise Elemental
Partly done by mix-and-match with existing elemental abilities so as to be close to an appropriate challenge rating for each level.
Small
Hit Dice: 2d8 (9hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 17 (+1 size, +3 dex, +3 natural)
Attacks: Slam +5 melee
Damage: Slam 1d4 (+1d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +2, Hide +3, Move Silently +3
Feats: Improved Intiative, Weapon Finesse (slam)
Medium
Hit Dice: 4d8+8 (26 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 18 (+5 dex, +3 natural)
Attacks: Slam +8 melee
Damage: 1d6+1 (+2d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental
Saves: Fort +1, Reflex +9, Will +3
Abilities: Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +3, Hide +5, Move Silently +5
Feats: Improved Initiative; Weapon Finesse (slam)
Large
Hit Dice: 8d8+24 (60 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 20 (-1 size, +7 dex, +4 natural)
Attacks: Slam +12/+7 melee
Damage: 2d6+3 (+3d6 sneak attack)
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; damage reduction 10/+1
Saves: Fort +2, Reflex +13, Will +5
Abilities: Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5, Hide +7, Move Silently +7
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)
Huge
Hit Dice: 16d8+64 (136)
Initiative: +13 (+9 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 21 (-2 size, +9 dex, +4 natural)
Attacks: Slam +19/+14/+9 melee
Damage: Slam 2d8+6 (+4d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 10/+2
Saves: Fort +5, Refl +19, Will +9
Abilities: Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +7, Spot +7, Hide +11, Move Silently +11
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)
Greater
Hit Dice: 21d8+84 (178 hp)
Initiative: +14 (+10 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 26 (-2 size, +10 dex, +8 natural)
Attacks: Slam +23/+18/+13 melee
Damage: 2d8+7 (+5d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 10/+2
Saves: Fort +7, Ref +22, Will +11
Abilities: Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +11, Spot +11, Hide +18, Move Silently +18
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (Slam)
Elder
Hit Dice: 24d8+96 (204 hp)
Initiative: +15 (+11 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 20 (-2 size, +11 dex, +8 natural)
Attacks: +27/+22/+17/+12 melee
Damage: Slam 2d8+9 (+6d6 sneak attack)
Face/Reach: 10 ft. by 5 ft. / 15 ft.
Special Attacks: Sneak attack (as per equivalent rogue ability), fear
Special Qualities: Elemental; cannot be flanked or caught flat-footed; damage reduction 15/+3
Saves: Fort +8, Reflex +25, Will +12
Abilities: Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11
Skills: Spot +18, Listen +18, Hide +23, Move Silently +23
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (Slam)
Sizes (because amongst our weapons are fear and surprise, of course; higher fear resistence DC is for characters who have been sneak-attacked successfully by the elemental)
| Elemental | Height | Weight | Fear Save DC |
|---|---|---|---|
| Small | 4 ft. | 17 lbs. | 11 (15) |
| Medium | 8 ft. | 140 lbs. | 14 (18) |
| Large | 16 ft. | 1125 lbs | 17 (21) |
| Huge | 32 ft. | 9000 lbs | 22 (26) |
| Greater | 36 ft. | 10500 lbs | 24 (28) |
| Elder | 40 ft. | 12000 lbs | 26 (30) |
Climate/terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually neutral
Advancement: Small 3HD (Small); medium 5-7 HD (Medium-sized); large 9-15 HD (large); huge 17-20 HD (huge); greater 22-23 HD (huge); elder 25+ HD (huge)
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