I love running plots.
This is my favorite way to gamemaster an online game: find the seven characters who might receive prophetic dream information (in this case, the faerie characters with the soothsay art, the mages with the dream background, and the sorceror with oneiromancy), write up seven closely related dreams (well, six; one of the mages is one of my characters so I can just transfer stuff from OOC to IC in my brain compartments), and mail them off. And let the characters stew. It's much harder to do drop-information-and-let-the-characters-digest stuff in tabletop, I think.
Mind, technically I should have sent them sometime tomorrow or the day after, but this is close enough for me, and I want to stir up this anthill a little. I went to all the trouble to write them right after
gwynyth gave me the ritual information I needed. :)
This is my favorite way to gamemaster an online game: find the seven characters who might receive prophetic dream information (in this case, the faerie characters with the soothsay art, the mages with the dream background, and the sorceror with oneiromancy), write up seven closely related dreams (well, six; one of the mages is one of my characters so I can just transfer stuff from OOC to IC in my brain compartments), and mail them off. And let the characters stew. It's much harder to do drop-information-and-let-the-characters-digest stuff in tabletop, I think.
Mind, technically I should have sent them sometime tomorrow or the day after, but this is close enough for me, and I want to stir up this anthill a little. I went to all the trouble to write them right after
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A couple of players assumed that since I was bothering to hand them out, all of these dreams must mean something. They were wrong. A couple of other players assumed that I was just doing it to screw with their heads, and that none of the dreams meant anything. They were also wrong. ;)
A couple of the players just treated the dreams as dreams, which was neither wrong nor right but was certainly good.
As it turned out, most of the dreams were simply dreams...but under some circumstances, there was more to them. (Most particularly when one of the characters had a number of animal-spirits fighting for the right to latch themself onto her spirit, in hopes of symbiotically surviving some oncoming spiritual nastiness.)
I continued handing out dreams for a good chunk of that campaign. It was a lot of fun. :)
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Glad to be of service (and I'm looking forward to seeing what you've done to the inside of Cel's head...) And I got to feel all productive about actually getting the info done.