I have previously posted about the party I call "Three Lunatics and a Paladin". Today's session ended on a gloriously deranged note which I must chronicle.
It must be distinctly understood that everyone in the party has the Fae-Touched feat or nothing absolutely batshit will come of the story I am going to relate. Or, okay, it's still a bit batshit but the whole thing is a whole lot less ridiculous if people forget that every single member of the party has a short-range teleport they can use once a day. More if they have and want to spend a second-list spell slot. (Two party members have those; two do not.)
To reprise, the party:
My character, Celyn: Rogue 2/Priest 2, started with Fae Touched because he's a fairy-faith kinda guy.
artan's character, Viepuck: Warlock 3/Bard 1, started with variant Fae Touched because his warlock patron (a Great Old One type) did something Strange. Has a familiar who is normally a flying, camouflaging telepathic purple octopus-squid, but who has alternate forms as well (dog, bee, and baby, I think).
paladin_of_gaia's character, Robin: Paladin 4. From the same (technically ruled by an absentee archfey) nation as Celyn, picked up Fae Touched explicitly over the course of Plot.
Kaoity's character, Izgil: Homebrew sorceror 4. Dwarf who's so autistically obsessed with the moon he gained magical powers from it. Also picked up Fae Touched because Plot.
(The overarching plot of this game seems at this point to involve Hostile Fae Activity. I am not sure if that is part of this specific subplot we are working on.)
( And now, the game. )
As I was writing this I kept remembering more bullshit we came up with that was not in previous renditions of this story; I think I remembered all the nonsense we tried.
This is the sort of thing that happens when you have a party that OOCly knows we're out of gaming time in a half hour and thus don't want to start the final battle and has an IC arbitrary amount of time before something will happen to spend on ridiculous problem solving techniques.
It must be distinctly understood that everyone in the party has the Fae-Touched feat or nothing absolutely batshit will come of the story I am going to relate. Or, okay, it's still a bit batshit but the whole thing is a whole lot less ridiculous if people forget that every single member of the party has a short-range teleport they can use once a day. More if they have and want to spend a second-list spell slot. (Two party members have those; two do not.)
To reprise, the party:
My character, Celyn: Rogue 2/Priest 2, started with Fae Touched because he's a fairy-faith kinda guy.
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Kaoity's character, Izgil: Homebrew sorceror 4. Dwarf who's so autistically obsessed with the moon he gained magical powers from it. Also picked up Fae Touched because Plot.
(The overarching plot of this game seems at this point to involve Hostile Fae Activity. I am not sure if that is part of this specific subplot we are working on.)
( And now, the game. )
As I was writing this I kept remembering more bullshit we came up with that was not in previous renditions of this story; I think I remembered all the nonsense we tried.
This is the sort of thing that happens when you have a party that OOCly knows we're out of gaming time in a half hour and thus don't want to start the final battle and has an IC arbitrary amount of time before something will happen to spend on ridiculous problem solving techniques.